I'm an Emmy-nominated 3D artist with professional experience since 2017, specializing in modeling, texturing, and look development. I've contributed to projects across television and AAA game development, bringing high-quality assets to life with a strong focus on detail and storytelling. Currently, I play a leadership role in the development of Kaidro: Clan Battle, contributing to asset creation and the game's visual quality.
As both a contractor and lead artist on Kaidro, I was responsible for creating and overseeing the development of 3D assets, including characters, weapons, vehicles, and environment props. While leading production, I was also actively involved in asset creation alongside my team. I played a key role in refining asset workflows, ensuring consistency, and optimizing models for real-time use. Additionally, I helped develop a swapping part system for modular assets, improving customization and flexibility. I also led the revamp of existing assets, updating older models to align with new workflow standards, including UV and texel density improvements, and optimizing texture maps to fit the game’s evolving art direction and rendering requirements. My contributions extended to providing feedback and guidance to the 3D art team, streamlining production, and maintaining visual quality standards.
I worked as a contractor at Gadget-Bot Productions, contributing to projects such as Apex Legends Mobile, Bonelab, GreenPark, Highstreet, and Kaidro. While I created models for characters, weapons, vehicles, and environment props across various projects, I primarily worked on Kaidro. In addition to asset creation, I helped develop a swapping part system for assets to enhance modularity and customization.
I make news graphics and animation that are displayed on live television.
The project was called Day 7.
I was the lead concept artist and I've worked on poster art and kick starter rewards.